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Sat Feb 05, 2011 9:52 pm by Zaquri

Battle Guide 11sdyix

To lead a Country Requires a certain Grit. Add that to Great Rping skills and you have yourself a Recipe for Kage. At the moment you see no Villages right? Well that's where you guys come in and this Tournament. We need 5 Powerful people to step in as Kage. The tournament is where you will be tested to see if you qualify. The …


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Post by Zaquri Sat Feb 05, 2011 10:13 pm

Introduction

    T1 is a common logic way of text fighting. Even though T1 is based off the imagination, logic in life still exists within T1. Respect, Honor, and Trust are all key points needed to have a clean fun form of competition amongst one on one, or multiples against one. Order and communication is most important when dealing the starting posts in T1.

    T1 is a multi-style way of fighting that has been in RP as long as anyone has been around. T1 has been around since the days of Yahoo Roleplay when Rooms of Arts and Entertainment was founded, which is now called Entertainment and Arts. Back then during the dawn of RP the rooms of Arts and Entertainment were called A&E, also known as Ayenee. Little by little it evolved and began to become popular all over the Chats which then migrated into Forums.

    First let us look into the different types.


    • T1 RM = T1 Realistic Melee. This is the Style that is human against human. With real-life limitations such as human capabilities of running, jumping, reaction-time, body integrity, vision and etc. Perfect example would be Double Dragon basic fighting, or Bruce Lee Movies.
    • T1 UM = T1 Unrealistic Melee. This is the Style that is above average human against human that are capable of using things such as Magic attack, Sorcery, Vampirism, Lycanthropy. Perfect example would be Underworld.
    • T1 MP = T1 Moderate Powers. This is the Style that is commonly used now as a more realistic look towards T1 PC. The characters in this style have special powers, just not ones that have a power that is capable of destroying an entire planet. Powers such as elemental abilities are acceptable, but if there is a power that is capable of using all elements you must keep that power in moderate use. Perfect example would be Bleach, and Naruto.
    • T1 PC = T1 Powered Characters. This Style is the most difficult of them all to learn. The complexity of characters abilities and powers are what get them called "God Moders". The depth put into one character, with the powers, abilities, explanations of terrain, dimension, sub-abilities, character background, and traits will lead an inexperienced opponent to believe there is invincibility about the character.


    These are the Styles of T1. For all purposes this website uses the style of T1 Moderate Powers.


Posting Information For Your Intro in a T1

    1. The First Posts from every person cannot state an attack. They cannot prepare an attack. This is an intro, the beginning of the battle. (Note:This Includes Handseals, and Eye Jutsus)

    2. You have to Post what your character looks like. Example: Clothing, Hair Color and style, skin color, eye color, height, weight (optional), and any armor.

    3. You have to post what the area is that you and your opponent are going to fight in or are in. This is the landscape, and surroundings. Example: Weather, time of day, type of terrain, how much of something is there. Be specific.

    4. You have to post what type of weapons, powers, abilities, and traits your character is going to use in the fight.

    5. If you are posting your intro first, do not state where your opponent is, what they are doing, or where they are to begin until they state otherwise in their post after.

    6. Your character and only your character is what you are narrating.

    Note 1: The reason for T1ing is to test you against others and make them believe they have been beaten by your character and skill.

    Note 2: Forgetting information that is needed in your intro, cannot be used later in the fight (This includes Landscaping to the advantage). This is grounds for disqualification under God Moding, showing that you will make anything up to win.

    Note 3: Since all characters in Naruto Forum Roleplay have bios there is no need to list any powers, or abilities. However weapons must be stated.


Rules Part 1:

    1. If you forget to post something in your intro; Power, ability, weapon, or train you cannot use it at any time later in the fight. Those things forgotten are off limits. If they are used, it is grounds for Disqualification from the match through the No God Moding tolerance. This is a competition between the knowledge of two minds on how well they know their character.

    2. No God Moding. This goes towards those that take a hit in the T1 and get up from it like nothing ever happened. T1ing is a competition against two different skills. The first is to outsmart and outmatch their opponent is the winner. The easiest way to winning a T1 is to always keep in mind, the first one that lands a hit wins.

    3. No Auto-Attacks. This is the statement that your attack landed without letting your opponent counter, block, dodge, avoid, or deflect in their posts after.

    4. You must post equal length to your opponents attack post if you are to dodge, counter, blocking their attack. Anything less than the other's attack section of the post is subject to voiding the move or disqualification. If User "A" gets a 5+ paragraph attack post, User "B" will have to fully explain their actions and how they did a counter, dodge, or block in the reply message that measures up to the attack section length that was posted.


    • Reminder: This only applies to the attack portions. Example: User "A" writes a 7 paragraph post. 3 paragraphs used on fluff, 4 paragraphs in attacks. User "B" writes a 6 paragraph post. 1 paragraph used on fluff, 4 paragraphs on a defense against the attack, 1 paragraph on an attack. User "A" will have to write at least 1 paragraph to counter, dodge, or block "B"s attack.


    5. Correct spelling, punctuation, sentence structure and all quality of your posts is the means of gaining a win. Run-on sentences and poor explanations about the character or anything of the sort are subject to disqualification or request to do another post if not acceptable. The more effort one puts into their character's post the better and smoother the fight will go.


T1 Restrictions:

    Since Naruto Forum Roleplay will be using T1 MP = T1 Moderate Powers, we will only be posting the restrictions of T1 MP = T1 Moderate Powers.


    • T1 MP = T1 Moderate Powers: No powers capable of destroying entire planets, galaxies, or multi-verse. Energy/Chakra based attacks and combos. Basic abilities of energy and powers are acceptable. All Elemental Control is acceptable as long as there are one to two elements being used at one time. You cannot use all elements in one massive attack.

      Sidenote: Since Naruto Forum Roleplay has a Custom Acceptance capacity and lists all powers. All related powered attacks may be used within the Indexes and Accepted forms.



Rules Part 2:

    1. Post in turns.

    2. All attacks are attempted; you do not post attacking and connecting in the same turn. Attempting and connecting in the same turn is an auto.

    3. An interrupt is where User "A" reacts before the end of User "B"s prior turn. As an example, User "B" might draw his sword, curse, and then run across thirty feet before stopping, jumping, and swinging his sword at User "A"s neck. In response, User "A" would post drawing his sword and charging at User "B" as User "B" is running, therefore rendering the neck strike (in that form) having never happened. Interrupts are often regarded as the backbone of melee.

    4. A hypothetical is where User "A" posts that, should User "A" dodge to the West, he will bring his sword across; a hypothetical is a follow-up, a move that will happen if one or more conditions are met. Hypotheticals imply forethought, so they can be considered planned moved In Character, and therefore do not demand the same conscious considering that would otherwise be demanded; also, hypotheticals might account for where a given attack would land if such and such defense were performed, like having a thrust to the stomach being displaced to the neck if the foe ducks.

    5. Both interrupts and hypotheticals, and, indeed, all elements of T1 must be logical or else cannot happen; if you are interrupting a nearly split-second move, for instance, as you are looking the other way and engaged in some other motion, you will not succeed. Likewise, if your hypothetical is that your 140 pound axe will be swung left into the ribs if its potent downward blow is evaded, and your enemy is nimble and simply ran to the side at the "last moment," you naturally will not hit him.

    6. Meta-gaming is when you use Out Of Character information or (information your character does not have) in a fight, bestowing him that information. It can also be posting your character, after a duel is agreed on and a random room is made, somehow having placed explosives exactly where your adversary is standing after he posts. An Auto, too, but it can very well likewise fall under the "meta-gaming" header.

    7. If people posts in turns, and there are three of them, and User "A" preps thrice over the course of 3 rotations whereas User "C" preps once over the course of 3 rotations, and these two engage in that User "A" casts a fireball at User "C" and Person "C" defends with a dispel, the fireball overpowers the dispel and continues on.


    • Sidenote: Since Naruto Forum Roleplay has a Custom Acceptance capacity and lists all powers. All related powered attacks are used within the Indexes and Accepted forms. Thus eliminates the need for prepping for multiple rounds.

Zaquri
Zaquri
Genin

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Age : 36
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village : hidden leaf
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Registration date : 2009-04-09

http://bleach.twilight-mania.com

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